![]() Above 200 CR, just not realistic even if you can technically accomplish it, unless it’s for one-time rewards (Challenge Rifts, Path of Blood). Anything within 200 CR can be done with smart play, but will be very slow and probably not worth doing (unless your group is carrying you, ie dungeons or Lassal). Anything PVE within 100 CR, you can do with a bit of work. ![]() ![]() This also has the benefit of making it so that PVP isn’t completely whacked out - more on this in a separate post (the outlook is better).Īnything at your CR, you should blow through. However, Blizzard also doesn’t want to ‘excessively’ trivialize content - hence, instead of making mobs (and whale strength) exponentially more powerful, they instead use a much slower power growth to set a baseline and then uses the CR debuff to gatekeep. Contrary to what I originally thought, in PVE at least there IS a significant difference between F2P and swipers. So why did Blizzard do it this way? In short, I believe they are trying to thread the needle. So this is why whales are blowing through PVE leaderboards fast - not because their stats are so much stronger, but because their higher CR means that they are less subject to the massive debuffs! When they already have higher base stats, their higher CR means that they are only subject to say just a 30% damage dealt debuff where a F2P is might be subject to a 90% debuff. Damage dealt is calculated using a different sliding scale that isn’t as easily quantified, but as an example, at a 360 CR difference, you will deal 79% less damage, ie be debuffed down to dealing 21% damage. If you are CR 2000 in Hell 3, which recommends 2120 CR, then you will take 120% more damage. So how big is the debuff in PVE? Well, you take exactly 1% more damage per point of CR ‘missing’ between you and the recommended CR. In PVP, CR is controlled to have only a max of a 10% impact - in an 8v8, not a huge deal. Basically, if your CR is below the recommended CR when fighting PVE, the game applies what can be a massive debuff to you, causing you to take more damage and deal less damage to mobs. This is because CR is an artificial barrier that Blizzard has created, which is quite ‘unique’. In PVE, however, CR’s direct effects can be huge. In PVP, the effect of CR is fairly negligible, although it’s fairly useful as a general barometer of comparative player strength. none of those count towards PVE CR! Only the five base stats, ie str, int, fort, vit, will. Regular gems, Paragon boosts, HP boosts, etc. It is calculated in a simple way - total base stats (NOT including resonance) plus legendary gem direct CR boost plus Helliquary direct CR boost. Your CR is a strength rating for your character, but also so much more than just that. So first some data on how CR, specifically PVE Combat Rating (there’s also a PVP CR, but it’s fairly meaningless), works. Basically, this is all the stuff I wanted to know but didn’t until I sat down to figure it out, so for anyone who is in my shoes, here you go! Lucky for y’all, I have some here, along with a definitive explanation for CR, which isn’t really discussed much in game despite how important it is. Real figures about power scaling in this Reddit are sorely lacking, tbh, especially in the context of swiping.
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